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How To Force A Class Destructor In C++ Software

When you construct an object in C++ software, sometimes you need operations to deconstruct. Destructors not only used in classes but also used with struct and union data types. Do you want to learn what is Defaulted Destructor or what is Forcing a Destructor or what kind of methods we have that we can declare and use a virtual destructor? In this post, we will try to explain how to force a Destructor in Classes with given examples.

What does a Constructor mean in C++ software?

The Constructor in C++ is a function, a method in the class, but it is a ‘special method’ that is automatically called when an object of a class is created. We don’t need to call this function. Whenever a new object of a class is created, the Constructor allows the class to initialize member variables or allocate storage. This is why the name Constructor is given to this special method. Here is a simple constructor class example below,

What does a Destructor mean in C++ software?

The Destructor in classes (i.e class_name) is a special member function to delete objects, in other terms it is called when the lifetime of an object ends. The purpose of the destructor is to do operations when destruct the object. The object may have acquired or allocated data on memory on runtime, they need to be freed too when objects are being deleted, destructor is the function that frees the resources of the object. When we construct an object, sometimes we need operations to deconstruct. Destructors are not only used in classes but also used with struct and union data types.

Forcing a destructor and the defaulted destructor in C++ software

Defaulted destructors can be declared with = default; term at the end that means it is forcing a destructor to be generated by the compiler.

Syntax,

 Forcing a destructor to be generated by the compiler,

This example below about to Forcing (Defaulted) Destructor in C++,

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About author

33+ years of coding with more than 30+ programming languages, mostly C++ on Windows, Android, Mac-OS, iOS, Linux and some other operating systems. Dr. Yilmaz Yoru was born in 1974, Eskisehir-Turkey. He graduated from the department of Mechanical Engineering of Eskisehir Osmangazi University in 1997. One year later he started to work in the same university as an assistant. He received his MSc and PhD degrees from the same department of the same university. He has married and he is a father of a son. Some of his interests are Programming, Thermodynamics, Fluid Mechanics and Artificial Intelligence. He also likes the graphical 2D & 3D design and high-end innovations.
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