C++Learn C++Videos

Learn C++ With Making Games Start Fast: A Story About Concurrency by Mathieu Ruport (CPPCon 2020) Video

Games taking too long to get started is a common criticism in game development. Players dislike it and developers spend a long time watching screen loading. The audience will be shown how Intel vTune can be used to profile threading problems, how “thread safe” APIs can be deceptive, and how re-architecting code in lock-free mode can significantly boost throughput. The video will also focus on how user-facing application can cheat and achieve perceived speed-ups by understanding the user’s workflow.

close

Oh hi there 👋
It’s nice to meet you.

Sign up to receive awesome C++ content in your inbox, every day.

We don’t spam! Read our privacy policy for more info.

Related posts
C++C++17C++20Introduction to C++Learn C++

When Is The CMath Mathematical Special Functions Header Used in Modern C++?

C++C++17C++20Introduction to C++Learn C++

What Are The CMath Mathematical Special Functions in Modern C++?

C++C++17C++20Learn C++

What Are The New Rules For Auto Deduction In C++ 17?

C++C++14C++17Learn C++Syntax

What Are The New Overloads For Ranges In C++ 14?