C++Learn C++Videos

Learn C++ With Making Games Start Fast: A Story About Concurrency by Mathieu Ruport (CPPCon 2020) Video

Games taking too long to get started is a common criticism in game development. Players dislike it and developers spend a long time watching screen loading. The audience will be shown how Intel vTune can be used to profile threading problems, how “thread safe” APIs can be deceptive, and how re-architecting code in lock-free mode can significantly boost throughput. The video will also focus on how user-facing application can cheat and achieve perceived speed-ups by understanding the user’s workflow.

Oh hi there 👋
It’s nice to meet you.

Sign up to receive awesome C++ content in your inbox, every day.

We don’t spam! Read our privacy policy for more info.


Reduce development time and get to market faster with RAD Studio, Delphi, or C++Builder.
Design. Code. Compile. Deploy.
Start Free Trial

Free C++Builder Community Edition

Related posts
C++C++11C++14C++17C++20Introduction to C++Learn C++

Learn Copy Constructors in C++ Classes

C++C++11C++14C++17Introduction to C++Learn C++Syntax

Learn How To Use Types Of Destructors In C++?

C++C++11C++14Learn C++Syntax

How To Convert u32string To A wstring In C++

C++C++11C++14C++17C++20Introduction to C++Learn C++

How To Learn The Move Constructors In Modern C++?