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Learn How To Use Key Events In C++ VCL Applications On Windows

C++ is one of the best programming languages to develop games and simulations. One of the important elements of developing a C++ Game is handling key events. Understanding how key and keyboard events work means you can get your program to react to the user’s key presses in the game to control the action.In this article, we explain how you can use key events of C++ VCL applications on…
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Learn How To Work With Very Large Integer Numbers In C++

C++ is a great programming language that has many useful libraries which help developers write all sorts of programs. One of the most common scientific problems in programming is the limitation of numbers that we use. If you are about to calculate very large numbers (i.e. factorial 100!) there are the Boost C++ Libraries which is a set of C++ libraries that you can use to help with computational…
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What Is typedef In C++

C++ language is an evolved version of the C language. In development, the most commonly used features and functions in C++ come, at least in part, from the C language. One of these C-based features is the typedef specifier. While there is a type alias in C++ typedef is…
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Learn What Is Typename Or Type Name In C++

The template feature in C++ is one of the great features of modern C++. A template is a simple and very powerful statement in C++ that defines the operations of a class or function. In this article, we will explain what is typename and how you can use them with templates in C++ that you can use in any modern, professional or free C++ IDE and compiler that supports C++11, C++14, C++17, and over…
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C++C++11C++14C++17Game DevelopmentIntroduction to C++Learn C++Syntax

Learn How To Detect And Use Key Presses In C++ On Windows

In C++, when you develop console applications, sometimes you may need to perform an action in response to key events or key presses such as gameplay actions in games. C++ supports many game engines, and some professional C++ IDEs provide features suitable for a C++ Game Engine so it can support event handling along with 2D and 3D applications via their UI libraries. Actually, there are many ways…
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