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Learn C++ With Back to Basics: Concurrency by Arthur O'Dwyer (CPPCon 2020) Video

One of the flagship features of C++11 was the implementation of std::thread, along with a full suite of primitive synchronizations and useful patterns such as thread-safe static initialization. In this video, we will inspire the threading model of C++11 and demonstrate how to use std::thread effectively. Audience will leave this session with a clear understanding of “multithreading…
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C++C++11C++14C++17Introduction to C++Learn C++

Learn about Implicitly-Declared Copy Constructor

Do you want to declare a copy constructor in a implicit way ? Implicitly-Declared Copy Constructor helps you to do this, here is the full post; The Constructorin C++ is a function, a method in the class, but it is a ‘special method’ that is automatically called when an object of a class is created. We don’t need to call this function. Whenever a new object of a class is…
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C++Game DevelopmentLearn C++

Learn to Develop a Text Based Simple Adventure Game in C++ on Windows

Before all those buttons, joysticks, controllers, mouse peripherals, and these 3D games with high graphics, textures, effects, reflections, animations, and sounds; in the first times of computers there were text-based games which you move your character by commands and it tells you (prints out) what is happening or what you should do. A text game, also called a text-based game, is a game…
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C++C++11C++14C++17Introduction to C++Learn C++

Learn Implicitly Declared Default Constructor in C++

The Constructorin C++ is a function, a method in the class, but it is a ‘special method’ that is automatically called when an object of a class is created. We don’t need to call this function. Whenever a new object of a class is created, the Constructor allows the class to initialize member variables or allocate storage. This is why the name Constructor is given to this…
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