How To Make Properties For A New FMX Component In The C++ IDE
February 14, 2022
How can I add custom properties to my new component in an FMX application? What is the syntax for the Component property? How can I add a visual property to my own custom FireMonkey component that can be read or written by the Object Inspector? How can I create a property that can be edited via the Object Inspector in the C++ IDE at design time and via coding at run time? What is the __published…