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Learn to Use 3D Rotation Matrix in Low Level C++ Graphic Applications

Our screens are 2D dimensional planes and consists of pixels in X and Y directions. How we display a 3D object in this 2D plane ? 3D objects in our 2D screens are projection of 3D coordinates by using mathematical calculations. In 3D operations, i.e. in 3D graphics, 3D robotics, 3D mechanics; we use matrix forms which are multi dimensional arrays in C++. Generally they are 3 dimensional arrays…
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