Learn C++ With Making Games Start Fast: A Story About Concurrency by Mathieu Ruport (CPPCon 2020) Video
April 26, 2021
Games taking too long to get started is a common criticism in game development. Players dislike it and developers spend a long time watching screen loading. The audience will be shown how Intel vTune can be used to profile threading problems, how “thread safe” APIs can be deceptive, and how re-architecting code in lock-free mode can significantly boost throughput. The video will also…