Games taking too long to get started is a common criticism in game development. Players dislike it and developers spend a long time watching screen loading. The audience will be shown how Intel vTune can be used to profile threading problems, how “thread safe” APIs can be deceptive, and how re-architecting code in lock-free mode can significantly boost throughput. The video will also focus on how user-facing application can cheat and achieve perceived speed-ups by understanding the user’s workflow.