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How To Use The HandleMessage Method In Windows Applications

In this post, you’ll learn how to use the HandleMessage method, as well as how an application can receive clicks on components when it’s in a loop, and how to receive user input while performing heavy iterations while keeping the user interface responsive. By learning how to use HandleMessage Method in Windows Applications. It will help you to easily build C++ applications using the C++ IDE for Windows.

What is the HandleMessage Method ?

HandleMessage Method (Vcl::Forms::TApplication::HandleMessage) is a VCL method that interrupts the execution of an application while Windows processes a message in the Windows message queue. HandleMessage interrupts the execution of the application so that Windows can process a single message from the Windows message queue before returning control to the application. If the message queue is empty, HandleMessage generates an OnIdle event and starts the process of updating the actions in the application.

Note that  If the application goes idle, HandleMessage may take a long time to return. Therefore, do not call HandleMessage when waiting for something message-based while priority actions are also being processed. Instead, call ProcessMessages when processing more than just messages.

What is the syntax of the HandleMessage Method ?

Here is the syntax of the HandleMessage method,

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What is a simple example of using the C++ HandleMessage Method ?

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Here is the full example of using the C++ ProcessMessages Method

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